ENT.Type = "anim"
ENT.Base = "base_structure"

ENT.PrintName = "Health Dispenser"

ENT.Model		= Model("models/props_combine/health_charger001.mdl")

ENT.Cost		= 800
ENT.HP 			= 100
ENT.Power		= 0
ENT.HPHeal		= 15
ENT.ArmorHeal 	= 0
ENT.SupplyDelay = 1
ENT.Scraps 		= true
ENT.Save 		= false

ENT.HealthRing	= {100, 15, -10}
ENT.SparkPos	= Vector(0, 0, 15)

ENT.Upgrades	= {
	{
		SupplyDelay = 0.75
	}
}